He caves in and reveals the whereabouts of the terrorists and their leader, Colonel Bahamut. Soon, the team tracks down and subdues the computer hacker, Noiman Cascade, who is responsible for the chaos in the streets. However, they are too late and the alien cell is stolen. ![]() When he explains that the attackers are attempting to steal an alien cell, recovered from the Alien Wars, they realize that the rampant robots were just a diversion. Path 1A: Opting to help the research center, the team rescues the lead scientist, Dr. The following paths are in no particular order. The plot progression and ending to the game vary greatly depending on choices made throughout gameplay. Deadeye Joe flees and before the Hard Corps can give chase, an urgent message is received from the research center that it is under attack. After cleaning the streets and confronting the unmanned robot, the team realizes that the robot is actually being controlled by a man calling himself Deadeye Joe. This special mobile task force consists of Ray Poward, a delinquent-turned-soldier, recruited for his supreme combat skills Sheena Etranzi, a warrior with exceptional skill in guerrilla tactics Brad Fang, a cyborg werewolf loyal to his teammates, specializing in close-range combat Browny, a robot with a warm personality and a key resource of data.Īround the holiday season, the city’s defense system is compromised and unmanned weapons wreak havoc in streets, led by an unmanned robot. The severity of crime is worsened by the advancements in cyborg technology acquired from the Alien Wars.įormed in response to the rising crime is a group of 4 elite military personnel collectively named the Hard Corps. Despite being free of alien threats, the segregation of populations and resources into undamaged areas of the world leads to highly rampant crime. Set 5 years after the events of Contra III, the world is struggling to recover from the damage of the Alien Wars. The only complaints, though minor, stem from its unforgiving difficulty (particularly in the North American and PAL releases). The dynamic of multiple characters and their differences, especially in the arsenal, is one of the strong points and often cited feature to support this opinion (in addition to the replay value of multiple paths and endings). Many find that it is superior to Contra III, praising its fast-paced gameplay and high replay value. Their fates also vary with the different scenarios.Ĭontra: Hard Corps is generally considered to be an excellent game in the series. Along the way, you work with and encounter many characters that play important roles in both plot and gameplay. The plot involves an alien war hero, Colonel Bahamut, who has gone rogue and steals an alien cell to accomplish various goals (again, depending on the path you choose). The continue system is retained from its predecessor, Contra III, in which there is 1 or more checkpoints throughout many of the stages. This adds to the replay value of the game, as each path features different levels and bosses to fight. Browny additionally has a hover ability, one of the factors that makes him the easiest character to play with.Ĭontra: Hard Corps features multiple endings determined by decisions you make, and thus the paths taken, throughout the game during the plot progression. There is also a new maneuver: a slide that damages enemies while rendering you immune to hits for its duration. With no difficulty settings, the characters’ functional differences are the primary determinant of difficulty. ![]() ![]() You play as the selected character until the end of the game or until a Game Over. ![]() You have 4 new characters to select from at the start of the game: Ray, Sheena, Browny and Fang, each with their own unique set of guns. Simultaneous 2-player mode is retained, but carries over the increased boss longevity from Contra III. The fast-paced action is complemented by techno, electronic synth style soundtrack. As such, it is notoriously difficult, especially the North American and PAL versions ( see Regional Differences). Indeed, Contra: Hard Corps is predominantly a fast-paced boss rush, with occasional run-n-gun sequences. The run-n-gun aspect is greatly toned down in favor of greatly increasing the number of boss battles and other sequences. This game takes the core gameplay of Contra III: The Alien Wars and modifies, as well as expands upon it. Contra: Hard Corps is Konami’s follow-up to Contra III: The Alien Wars, although it was designed with the intention of being a spin-off of the series.
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